A tabletop RPG on your phone

You say what you do. The dice decide.

Make a hero and type anything. Pick the lock. Lie to the guard. Jump for the ledge. A storyteller writes the world around you, the dice land on our server, and nothing is scripted. Play alone with AI companions, or bring up to three friends.

Free to start, no card iPhone and Android 18 and over Rules from the SRD 5.2
No sound. Plays while it is on screen.

28 seconds of the real app

Watch it played

Recorded from the game as it is today. Every screen in it is a real story, played for real.

  1. Say what you do in your own words, and the d20 answers
  2. Face the dragon, with the whole party rolling at once
  3. A portrait painted from a few typed lines
  4. Bring your friends: two players at one table, a timed round each
  5. A level up every chapter, then a world of your own or a written adventure

How a turn plays

You talk. The dice answer. The story moves on.

Swipe through the four screens.

  1. Making a hero: Ilyra Moonweave, an elf wizard, painted from the words typed under her portrait.

    Make your hero

    Pick a class and a people, then describe a face. The game paints it. Ilyra started as two lines of text.

  2. The action sheet: an order typed to Ilyra to cast Magic Missile at the lead wolf, her moves as chips, and suggested moves with their skills.

    Say what you do

    Type it the way you would say it at a table, or tap a move. Tell a companion to cast, and they cast.

  3. Two d20s thrown with advantage: a 20 and a 17. Critical, 21.

    Throw the die

    When it could go either way, you roll a d20 and add your skill. The roll happens on our server. Not even the storyteller can fudge it.

  4. The roll card says 22, success, and Brenna confesses she promised half the dragon's hoard to the outriders.

    The story answers

    The next page is written around that number. A miss changes the story as much as a hit, and it stays changed.

Play together

Pull up three more chairs

Start a new story with friends: everyone brings a hero, everyone pitches a world, and you vote on where you play. Or open the story you are already in and hand a friend one of your companions to play.

How they get in: Share invite sends a link; on a phone with Choicewright it opens the app on your table. Or they open the app, tap Join a story, and type your six-letter code or scan the QR on your screen.

A round at a table of two, seen by the friend playing Ilyra: the fight against the dragon Vharzul, the host Korrin Emberscale shown as here, the chat and Voice buttons, a 1:17 round clock, and Ilyra's move typed in: a Fire Bolt straight into Vharzul's bloodied eye.
  • 4players at one table. The storyteller plays everyone else.
  • 90 seca round. Out of a fight you vote. In a fight each of you picks your own hero's move.
  • TalkHold to talk, or type in the table chat. Voice is never recorded.
  • 1 planThe host's plan pays for the table. Friends play free.
  • WinEveryone at the table gets the same free turns.
  • Leaveany time. The storyteller keeps your hero walking with the party.

What is in it

Real rules under every page

A roster of four heroes: Brenna Ashford, human fighter; Pip Tealeaf, halfling rogue; Ilyra Moonweave, elf wizard; Korrin Emberscale, dragonborn paladin.

Your party

Lead a party of four

Twelve classes, nine peoples, and a portrait painted from whatever you write. You play one hero. Up to three more travel with you as companions who talk back, take sides and remember how you treat them. Push one too far and they walk out.

  • Classes, peoples, moves and conditions built on the SRD 5.2
  • The people you meet keep their names, and their opinion of you
  • Gentle, Standard or Harsh: you pick how hard the world hits
The last fight: the dragon Vharzul behind the page, the fight board with the turn order and each hero's hit points, and the story of the exchange.

The last fight

Then the dragon wakes up

She fills the screen behind the page. The board shows who acts next, every hero's hit points and every condition. The whole party rolls at once, and you can read exactly what each die did.

  • Tap a foe to see what hurts it and what it shrugs off
  • A boss swings more than once an exchange
  • Hit points, damage and loot are kept by the game, not the AI
Lunaria's shop: Buy and Sell, potions and remedies with their prices, and 60 gold in the purse.

Lunaria

A trader who finds you

Towns have markets. Out in the wild, once you have gold burning a hole in your pack and nowhere to spend it, Lunaria turns up with her own wares. Buy a potion before the big fight. Sell what you dragged out of the last one.

  • Potions and remedies at real prices
  • Sell what you found for coin
  • She comes a few times a story at most, so make it count
Levelling up: Korrin Emberscale, level 3 paladin, chooses one of Shield of Faith, Aid or Shining Smite.

Levels

Close a chapter, gain a level

Spells, strikes and tricks: every hero has moves. When a chapter closes the party levels up, and each hero is offered three new moves to keep one. You choose for your companions too.

  • Tap a move, or just say it in your own words
  • Spell slots and uses come back when you rest
  • Swap your ready moves after a long rest
A painted moment under the story text: Brenna, Korrin and Pip at the mouth of the dragon's cave in the snow.

Pictures and voices

Ask for a painting

Paint the place you are standing in, the moment you are in, or the face of someone you just met. Turn on read aloud and every character speaks in a voice of their own.

  • Pictures stay off until you turn them on
  • Read aloud comes with every plan
  • A place someone has already painted is free
The Adventures shelf: The Bell at Low Tide, with its party, length and difficulty.

Written adventures

Hand-written stories, free to play

Somebody sat down and wrote these: fixed scenes, hard choices, more than one ending. You get four ready heroes and the same dice, and they never use your turns. Play again for the other endings.

Cover of The Bell at Low Tide

The Bell at Low Tide

A drowned bell rings at every low tide, and somebody always walks out after it.

Length: One sitting Difficulty: hard Free with ads, or €0.99 without
Cover of The Fair at the Crossroads

The Fair at the Crossroads

Every nineteen years a fair comes to the crossroads, and a mother wants back what she sold it.

Length: Several Difficulty: hard Free with ads, or €1.29 without
Cover of The Thief of Cinderfell

The Thief of Cinderfell

A dragon has woken under a copper town, and every night she says one word over its roofs: thief.

Length: Several Difficulty: hard Free with ads, or €1.49 without

More on the way

New written adventures are added over time. Every one you can play is on this shelf.

Difficulty

Pick how much it hurts

Gentle

Rolls go your way more often. Fewer, smaller fights, and nobody hits you while you are down.

Standard

The game as written. Rolls outside a fight lean a little your way.

Harsh

Tougher rolls, smarter enemies, and traps that can knock you out. Mistakes cost what they cost.

Yes, it is AI

What the AI writes, and what it cannot touch

The storyteller is an AI. The rules are not. Here is the split, so you never have to guess.

The AI writes

  • Every page of your story, and every person and creature in it
  • The moves it suggests, which you can ignore
  • Pictures of places, moments and faces, when you ask
  • The voices that read the story aloud

The game keeps

  • The dice. Rolled on our server by the rules, never by the AI
  • Your hit points, items, coin and conditions. The AI's answer is checked before anything changes
  • Your stories, on our server, so a lost phone does not lose them
  • Your words. We do not train AI on them, and our AI provider does not keep them

It is still an AI, so now and then it will get a name wrong or write something odd. Everything it makes is labelled as AI, a safety check reads what it writes, and you can report any page or picture from the app. A person reads every report. The paintings on this page came from the game's own painter too.

Plans

Start free. Pay only for more story.

Free to start. The Prologue is on us, no card needed, and the written stories are free with ads.

A turn is one thing you do and the page that comes back. Plans count turns, never words or minutes.

Plans

Swipe to compare the plans.

Prologue

Free / once

Thirty turns to see whether this is for you.

turns, once
30
pictures
6
  • Read aloud, in every voice

Page

€7.99 / month

A few pages of the story, most nights.

turns a day
40
pictures a day
3
  • 1,200 turns a month; unused ones kept 3 days
  • Read aloud, in every voice
  • Or switch to More pictures: 24 turns and 5 pictures a day, same price
  • Every written story without ads

Recommended

Book

€12.99 / month

A whole book, and more of it painted.

turns a day
70
pictures a day
4
  • 2,100 turns a month; unused ones kept 3 days
  • Read aloud, in every voice
  • Or switch to More pictures: 46 turns and 7 pictures a day, same price
  • Every written story without ads

Bookcase

€19.99 / month

Long evenings, and most of them painted.

turns a day
100
pictures a day
8
  • 3,000 turns a month; unused ones kept 3 days
  • Read aloud, in every voice
  • Or switch to More pictures: 76 turns and 11 pictures a day, same price
  • Every written story without ads

Library

€59.99 / month

No counting. Play as long as the story holds you.

turns
Unlimited
pictures
Unlimited
  • Read aloud, in every voice
  • Every written story without ads

Fair use: no bots, scripts or shared accounts. On an extraordinary day, turns come a little slower and new pictures pause until tomorrow. Never an extra charge.

Turn packs, once

Turns only, paid once, kept until you need them. They do not expire while Choicewright runs.

Quire

400 turns

€4.99

With a plan

Evening Pack

70 turns

€2.99

Journey Pack

200 turns

€7.99

Nightcap

5 turns

€0.29

Long Night

10 turns

€0.49

Picture packs, once

Pictures on their own, to paint whenever you like, no plan needed. They do not expire while Choicewright runs, and with a plan they are spent after its own pictures for the day.

Sketches

10 pictures

€1.49

Canvas

30 pictures

€3.49

Portfolio

75 pictures

€7.99

Gallery

200 pictures

€19.99

Written stories

Free to play, with a short ad as each chapter begins, and without ads with any subscription. Played by the rules and the dice, so they never use turns.

The Bell at Low Tide

Free with ads

€0.99

Without ads, once

The Fair at the Crossroads

Free with ads

€1.29

Without ads, once

The Thief of Cinderfell

Free with ads

€1.49

Without ads, once

Prices are in euros and include VAT. The App Store or Google Play shows the price in your own currency before you pay.

Plans are monthly subscriptions that renew until you cancel. How to cancel, and refunds: Subscriptions.

A picture is counted only when a new one is painted: a place somebody has already painted costs nothing. At a shared table, the host's plan and packs pay.

Free turns

Win a story, or bring a friend, and earn turns

Win a written adventure

+3 turns, once per story every 24 hours, once you have bought anything. Before that, +3 turns for your first win of each story and +1 turn after. Won at a price: +1 turn. Up to 6 turns a day from written wins.

Win a story of your own

+3 turns for a short story, +5 turns for a medium one, +8 turns for a long one. Won at a price, or very early: +1 turn. Everybody at the table gets the same; at someone else's table, once a day.

Bring a friend

Share your link. A friend who joins with it starts with +5 turns. When they play their first turn, +1 turn for you (up to 30 a month), and +10 turns when they first buy anything.

Earned turns go in the same place as a bought pack's, and never expire.

Questions

What people ask first

Is it free?

Starting is. Every new account gets the Prologue's thirty turns, once, with no subscription and no card. The written adventures are free to play with a short ad as each chapter begins. After that there are monthly plans and one-off packs.

Which AI is it? Is it ChatGPT?

No. The stories, pictures and voices come from AI models run for us by DeepInfra, in the United States. The rules, the dice and your character sheet are not AI at all: they are the game, on our server.

Do you train AI on my stories?

No. We do not use your stories or chats to train AI, and our AI provider does not keep what we send it. What is sent, to whom and why is in the Privacy Policy.

Are there ads?

Only in the written adventures, which are free: a short ad as each chapter begins. Any plan removes them, and any one story can be bought without ads for good. The stories the storyteller writes for you have no ads.

Can I play offline?

No. The storyteller, the dice and your saved stories live on our server, so you need a connection. The upside: lose your phone and your stories are still there.

Do I need to know Dungeons & Dragons?

No. You say what your hero does in plain words, and the game tells you when to roll and what you need. If you know the fifth edition rules you will recognise them: the rules include material from the SRD 5.2.

Can my friends play with me?

Yes, up to four players at one table. Each friend needs the app and an account. Send them your invite link and it opens the app on your table, or they tap Join a story and type your six-letter code, or scan the QR on your screen. The host's plan pays for the table's turns.

Why 18 and over?

It is dark fantasy: battles, monsters, grief and betrayal are part of it. Some things are never allowed, and the Community Guidelines say which. A safety check reads what players and the AI write, and a person reviews every report.

When does it come out?

Soon, on the App Store and Google Play. Until then you can join the beta.

How do I delete my account?

In the app (Settings, Account, Delete account), or on the website with a code we email you. Both delete it at once.

Something else? Support answers in English or Greek.

Before launch

Play it before everyone else

Choicewright is in testing on iPhone and Android. Ask to join and we will add you. Tell us which phone you have and the email you use on its store, because that is how testers are invited. You get the full game and the same free Prologue.

No mail app here? Write to [email protected] from any device. Rather wait? This page will link the App Store and Google Play the day they open.